Proof of Concept (UE 4.23) - Actor Movement with Spline and Movement Component

A player-controlled Actor using a pre-defined Spline Component for forward movement, while allowing the player to control its horizontal and vertical movement through a Movement Component.

At A Glance

C++ / Blueprint Visual Scripting in Unreal Engine 4 Proof of Concept Run in Editor 3D

Overview

As the title suggests, this is a small demonstration of combining a pre-defined movement behavior (along the spline) with movement based on player input (via a Movement Component). To better visualize the possible uses of this combined movement scheme, a simple spaceship model acts the player's avatar as it moves along a spline in a simple 3D environment.

Additional Media